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Blogger James Maliszewski said...

Very well said. I too have never understood the mentality you describe here. The notion that spells should always be immediately and obviously useful is one I don't share. Perhaps I am spoiled by having seen "useless" spells like ventriloquism and pyrotechnics used to great effect one too many times. Like magic items, I prefer my spells to be, well, magical, meaning they have their own logic, one I have to wrap my mind around and engage before they will serve my purposes. That's as it should be in my opinion; anything less is to turn magic into an ersatz technology and what's the fun in that?

March 22, 2009 at 7:40 AM

Blogger Benoist said...

I agree with you both. I think that in the later mindset of 3rd edition on, it has to do with a shift towards "game balance", and the notion that, to some extent, a "good" DM would fulfill the expectations of the players. This directly leads to a choice between circumstances that would satisfy the players or not, as estimated by the DMs, hence the belief in "useless spells".

This seems to be all fine and good but for that often the players won't even know themselves what will satisfy them ultimately during the game. They might even assume that some situations would be to the detriment of their entertainment at the game table, and later find out that the DM presented these situations in a way that made them very fulfilling indeed.

I think that the group indeed rises and falls with the DM on this. It's got nothing to do with any objective usefulness of this or that element of play, but rather everything to do with the limits the DM and players impose on the game play itself.

March 22, 2009 at 3:49 PM

Blogger Rob Kuntz said...

I feel that it goes deeper than that. It's beyond expectation and into the realm of psuedo-fantastic, which in order to be achieved a person has to be separated from the facts of what Fantasy is to begin with, with all of its underlying roots. Back in the day TSR under Gygax and crew attempted to keep those gaps bridged, bringing into view Vance, Leiber, DeCamp, Norton, HPL, Howard, Gardner Fox, etc. There was an appreciation for the myths and legends that inspired these authors as well (it all carries forward). I am now convinced that this process, this vital link has been broken in many ways what with the advent of computers, the commercialization in full swing, and the dumming down of our educational systems.

Somehow in this morras WotC flourishes, does not promote the past which lead to the advent of Fantasy merging with Games to create a distinct by-product, and now only offers ooohs, ahhhs, and flashy art and groupy sayings. JRR Tolkien's advent then (1970's) inspired a new respect for fantasy fiction which had been struggling to maintain respectability, and we can only hope that the JRRT movies to date do the same. But when folks love flash and instant gratification (push button mentality), my thoughts upon a resurgence of the mind in that area of imaginative application coupled with creative force dims by comparison to the past. Recapturing the tales that inspired us subconsciously to latch onto these fantasy elements to begin with is hard when the biggest promoter is saying, "its whatever you want it to be." Kinda like the abstract art movement created numerous good artists in that field but was latched onto by the majority who claimed it as their expression of worthy content (i.e., I'm an artist because I placed red on a canvas and made an "apple" I could not otherwise have drawn anyway). Thus: I game therefore I am...

March 22, 2009 at 6:04 PM

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